Friday, October 4, 2024

Josh Sawyer on His Influences, Going From Playing D&D to Designing, a Potential ‘Pillars of Eternity 3’, RPG Mechanics, and More – TouchArcade

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I beloved Obsidian Leisure’s Pentiment final 12 months, and with its upcoming anniversary, I figured it was a good time to talk with Josh Sawyer (Studio Design Director at Obsidian) concerning the recreation, RPG mechanics, his profession, the video games he’s enjoying now, and much more together with a couple of non-gaming matters. This is among the longer interviews we’ve achieved. Normally, I’d need to cut up a characteristic like this into two components, however I’m positive followers of Josh Sawyer’s work like studying quite a bit anyway. This interview was carried out on a video name. It was then transcribed and edited for brevity within the case of some parts.

TouchArcade (TA): For many who don’t know you, inform us a bit bit about your self, and your present place at Obsidian Leisure.

Josh Sawyer (JS): My title is Josh Sawyer. I began within the online game business in 1999 at Black Isle Studios. I initially began as an internet site designer. The primary recreation I labored on was Planescape Torment, designing the web site for that, after which Icewind Dale and Baldur’s Gate 2.

I then turned a designer on Icewind Dale, and I labored at Black Isle till it closed or simply earlier than it closed. I then went to Halfway for a few years that didn’t actually work out. Then I went to Obsidian. In 2005, I labored on Neverwinter Nights 2, after which after that I directed Fallout: New Vegas, Pillars of Eternity 1 and 2, and Pentiment. I’ve been the studio design director on the studio for 5 years.

TA: So what precisely is a studio design director?

JS: It varies from studio to studio. Some studios don’t have a studio design director. At Obsidian, it’s type of like probably the most, not essentially probably the most senior, but it surely’s type of just like the advisor to all the opposite designers on the studio, and the one that provides recommendation and suggestions on all issues associated to design. So it’s not like I’m truly answerable for the design on the studio, however I’m answerable for giving suggestions and basic course.

The person administrators and builders are free to disregard that in the event that they need to, however my job is to kind of attempt to set the requirements for the studio in design.

TA: This isn’t the identical as when a writer provides suggestions to the builders? I believe you talked about in one other interview I used to be watching just lately the place publishers normally don’t have the suggestions which matches what the gamers would need from a recreation. So that is totally different to that proper?

JS: I believe it’s normally knowledgeable particularly by my expertise at Obsidian. I’ve solely actually labored on position enjoying video games or issues adjoining to position enjoying video games for my whole profession, so I don’t all the time have the appropriate reply, however I believe I’ve plenty of expertise engaged on these video games.

I’ve plenty of expertise seeing how gamers react to suggestions, so I attempt to simply method from the attitude of what does our viewers type of count on? Not that we all the time should do what they count on, however what’s it going to provide an excellent expertise for them based mostly on their expectations? Generally which means defying their expectations. However we have now to ensure that we’re making that alternative consciously and never type of like unintentionally or that we’re, you already know, principally simply being conscious of what we’re doing.

TA: Earlier than you have been at Black Isle, you talked about that your dad was a sculptor, and also you wished to be an illustrator sooner or later. So how did you go into internet improvement again then? What occurred in between these two issues?

JS: It’s a very bizarre path. My dad is a sculptor, and he did a bit little bit of illustration. I’ve by no means been good at sculpting. After I was younger for my age, I used to be good at illustration. After I acquired older, colour blindness made it very troublesome. I believe as plenty of actually like kids transfer from drawing with pen and pencil into making an attempt to color, and for me portray was fairly troublesome, particularly pores and skin tones due to colour blindness. I had additionally been doing plenty of music in highschool, so then I went to high school for music and theater and, that didn’t work out, so I shifted over to historical past.

However via all of that, I had been all in favour of computer systems, and I had been all in favour of graphic design and studying issues like Photoshop. I used to be in school within the mid 90s, and that’s when private web site improvement actually took off, and I began making my very own web sites and studying, studying extra about Photoshop, studying to code issues in HTML or use markup principally and JavaScript and yeah, and I taught myself flash animation simply because I wished to do goofy issues on my web site. Then that’s what I did for type of odd jobs in school. I might do freelance web site design and that’s how I acquired my job at Black Isle.

I graduated with a historical past diploma. I didn’t know what I used to be gonna do with it. However I had been doing skilled web site design, and once I utilized it Black Isle actually wished somebody who knew use flash animation as a result of that was type of leading edge on the time, and I bear in mind very distinctly. They mentioned that of the 62 candidates for the place, I used to be one in every of solely three that truly knew Flash, so I used to be simply actually on the proper place on the proper time. As a result of Black Isle labored on position enjoying video games and video games, and I actually like I had performed a ton of D&D, particularly in school, I performed manner, manner, manner an excessive amount of D&D. So Icewind Dale was an excellent undertaking for me to type of transfer over onto, though it took plenty of convincing for them to provide me a shot, but it surely labored out.

TA: So that you talked about in an interview with PC Gamer that you simply’ve been enjoying D&D stuff fairly usually since 1985. I do know you’ve spoken fairly a bit about Fallout whenever you wished to do a Fallout recreation on the time, however how did it really feel going from enjoying D&D a lot to turning into such an essential a part of D&D historical past now?

JS: It’s bizarre. I believed it was unbelievable. I used to be so thrilled to work on a D&D recreation. I’ve mentioned this earlier than, however I didn’t actually perceive what recreation devs did, or that there have been designers, or like the way it labored. It was simply type of a black field from the surface, however then as I began to grasp the event course of, I believed I may do an excellent job at it.

I used all my D&D data. Perhaps an excessive amount of as a result of, I believe on Icewind Dale and Icewind Dale 2 my perspective could be very hardcore. All of the fights have been kind of balanced for like excessive min-maxers and those that have been tremendous tremendous into D&D, but it surely was actually unbelievable. Like I’ve mentioned once I acquired into the business that: I’d like to work on a Fallout recreation, I’d like to work on a D&D recreation, and I’d like to work on a historic recreation.

It took like 20 years principally to get to the final one, however I set to work on a D&D recreation immediately, and it’s loopy as a result of I do know there are tons of people that actually by no means get to work on the video games that they need to, or it’s a battle for them to work on the video games that they need to. I think about myself kind of triply fortunate that I had the chance I had not solely to get right into a recreation business job, however then turn out to be a designer, after which turn out to be a designer on a D&D recreation as my first recreation. So tremendous, tremendous lucky.

TA: I found your work via Pillars of Eternity as a result of it was throughout this massive CRPG revival and it even noticed a bodily launch and hit consoles. Lots of people saved praising Fallout: New Vegas, however I haven’t performed a lot of it. After I performed Pillars of Eternity, I had that Danny Devito “I get it now” second. Within the same PC Gamer interview, you mentioned that due to how these video games have been funded on Kickstarter versus self funded, they have been designed with some compromises. I wished to know if Pentiment lastly allowed you to make every little thing you wished with none compromise precisely the way you wished it. Is that correct?

JS: , time is all the time an element and, I’m making a recreation for an additional firm. Should you gave me extra time, I’d definitely do extra stuff with Pentiment. However, I really feel like I acquired a good period of time on Pentiment and extensions. Apart from that, although, every little thing creatively was absolutely beneath my management. I don’t imagine I compromised on any of that stuff.

It was the sport that I wished to make, made the way in which that I wished to, and I used to be acutely aware of particular decisions like no VO which some individuals are not going to love. That’s okay. There have been issues that I believed have been an excellent concession. Enabling straightforward learn fonts. Some individuals simply have issue with the tremendous quaint issues. So yeah, flip it on. Let him do this, however every little thing else was principally simply, that is what I wished to do and, I don’t actually think about something that I did to be a concession or one thing I remorse.

It’s all just about achieved the way in which I wished to do. If individuals mentioned or if Microsoft mentioned right here’s one other 12 months, positive, there’s different stuff I do. That’d be cool. However apart from that, I really feel very pleased with it.

TA: Since Pentiment launched, you’ve achieved so many interviews and also you’ve spoken concerning the books that impressed the sport and the books that impressed you. Would you say that the Nuremberg Chronicle and Name of the Rose have been the largest inspirations for it?

JS: Yeah, visually, Nuremberg Chronicle is what Hannah pulled plenty of reference from, particularly for the woodcuts. We additionally checked out quite a lot of, particularly Flemish, illuminated manuscripts from the late fifteenth century.

The Très Riches Heures du Duc de Berry was one of many massive inspirations that we checked out, however apart from that, by way of the fiction, yeah, it was definitely The Identify of the Rose. Each for the monastic kind of focus, and likewise for the character of the thriller, and having to do with books and data and forbidden data and issues like that. Then after that it was plenty of historic stuff which, you already know, I’ve talked about at size earlier than.

TA: So Pentiment is nearing its 1 12 months anniversary. Microsoft’s smaller video games, which I’ve been an enormous fan of, like Hello-Fi Rush, acquired main updates. Pentiment hasn’t gotten any main current replace, however I used to be questioning if there was something deliberate which you’ll reveal. Perhaps a bodily launch or an artwork e book alongside any anniversary replace?

JS: Something that hasn’t been introduced, I can’t announce, however I’ll say that you already know, so the vinyl got here out and instantly bought out. There’s one other urgent of that taking place.

(I discussed the way it bought out whereas I used to be asleep.)

I type of predicted that it could promote much more than was initially predicted. So we’re doing one other run of that. I don’t know what the amount is or when it’s coming in, however that’s occurring.

We all know that lots of people desire a bodily launch. We all know that lots of people need an artwork e book. Lots of people have requested that. We’ve talked about it, however there’s nothing to announce but.

TA: Pentiment was developed utilizing Obsidian Leisure’s OEI instruments. Inform us a bit bit about how these have developed over time via the numerous initiatives you labored on.

JS: Yeah, that’s an enormous query. So the engine that we used was Unity, however for all of the writing we used OEI instruments. There’s plenty of different recreation knowledge that we developed in OEI instruments as effectively.

So OEI instruments began in 2006. We have been beginning to work on what would turn out to be the Aliens undertaking, and I had an thought as a result of I had labored with biowares instruments, dialogue instruments, particularly in a flat listing which is the Infinity Engine type, after which the Cascading Tree type the place you type of simply have you ever develop the tree and it type of branches down branches down, and what we present in working particularly on Neverwinter Nights 2 and Neverwinter Nights 2: Masks of the Betrayer is that there have been actual points with giant dialogues. They turned very troublesome to navigate, and I had been working quite a bit on state machine editors utilizing truly Visio as a circulation chart editor to edit state machines, and I believed may we probably have a dialogue editor that’s specified by a graphical node construction, and that turned the inspiration of OEI instruments.

I designed the essential interfaces for that, and labored with our instruments group. Really I can’t bear in mind if it was known as the instruments group on the time. Core expertise group. However I labored with them to develop that, after which we began utilizing it on Aliens. Aliens got canceled, however then that device set saved getting used on subsequent initiatives. I imagine it was used on South Park: The Stick of Truth. It was used on each Pillars video games. It was used on Tyranny, The Outer Worlds.

It’s getting used on Avowed, and naturally it was used on Pentiment and every undertaking has new wants, and a few of these issues are included into the core of the device, and a few of them are undertaking particular, which is very nice.

So whenever you run the device set, you load the undertaking settings you need, and you then get the options which can be helpful for that undertaking. It’s a really, very highly effective device. I’m glad to see that there are actually third social gathering instruments like Articy Draft which can be related in general construction. It makes me be ok with the choice to go to a node based mostly editor as a result of that’s what most firms are utilizing now.

It’s one in every of my favourite instruments to work with. I’m all the time in search of new methods to enhance it.
I believe on Pentiment, one of many new issues that we added was the flexibility to have node teams, as a result of you may have like 500,000 node dialogue, and it turns into very troublesome to navigate. So we have now the flexibility to kind of group nodes collectively, and colour code them with a label in order that whenever you zoom out you may see the totally different components of the dialog. It’s very nice. We’re all the time making an attempt to evolve it, however I believe it’s top-of-the-line instruments I’ve seen for narrative design or particularly for branching dialogue, let’s say.

TA: In an interview with Alanah Pearce last year, you talked about the way you used the “wine mother” descriptor for Heady and Hannah got here up with the proper design. Are you able to give us one other enjoyable character design story for Pentiment?

JS: Hannah actually has a present for taking a quick description, and turning it into one thing actually unbelievable, and I believe Samuel Grau, the landsknecht, was one of many first characters that I described, and the outline I believe I mentioned he towers over everybody. He’s the tallest character within the recreation. He ought to look actually menacing, but additionally he has a very ridiculous and flamboyant outfit, and there’s so many reference pictures you’ll find for illustrations of landsknechts, and the model that Hannah got here up with was not like strictly a historic one, but it surely seems to be prefer it might be. It’s very distinctive. It’s very colourful.

We had enjoyable with Samuel as a result of when we have now him sitting nearly each time whenever you encounter him, and the the kind of purpose that I had is that when he truly stands up, when the brawl occurs in The Golden Hand, you may truly see how massive he’s, and it’s imagined to be this sort of intimidation second.

I additionally actually favored how effectively she developed the nuns like Gertrude and Hannah. Really, with the entire monks and nuns, we had an amazing problem as a result of they’re all wearing very related outfits, and since we don’t have a ton of element within the faces. Hannah actually needed to work to get distinctive physique shapes for these. So that you get Gertrude who nearly seems to be like a sphere. She’s so spherical. She’s very, very spherical, after which you’ve gotten Illuminata who seems to be like a bowling pin. She’s so tall and bowling pin formed.

A whole lot of that was taken from Cartoon Saloon. The Secret of Kells was an enormous inspiration, and we seen in Secret of Kells that the monks on the Abbey have been all these, like, actually daring shapes. They have been actually distinct, and really exaggerated, but it surely actually made them really feel distinct. In The Identify of the Rose movie that Jean-Jacques Annaud directed, he particularly mentioned that he forged individuals as monks who appeared actually bizarre and it ends in these very distinct wanting characters like Malachi, the librarian is that German actor who has, like, a very hanging kind of excessive cheekbone face with a very pronounced nostril and purple hair. It’s so distinct and surprising versus like Jorge, who could be very previous and has cataracts, and a very drawn face. That simply actually caught with me, and I believe Hannah did a very unimaginable job making the monks really feel very distinct whereas nonetheless making them really feel kind of like they have been carrying habits and robes which can be very constant.

TA: After I performed Pentiment on Steam deck, I believed, no matter it being Steam Deck Verified, that it was the proper recreation for the system. I instructed individuals to simply purchase it on Steam and neglect about Xbox Recreation Move, and simply play it on Steam Deck. I additionally thought of how good it could be to play on an iPad. I do know Microsoft would need individuals to play it via xCloud streaming on cell, however do you suppose a local launch for Nintendo Swap or iPad can be potential?

JS: I believe it’s potential. I believe due to the Steam Deck, lots of people instantly ask, may this be on Swap? I believe that there’s nothing that may forestall it technologically from being on Swap.I might love the sport to be on as many platforms as potential, however time will inform.

TA: Should you had an opportunity to work on any single undertaking proper now with none price range or time limitations, and you would get no matter group you wished, would you make Pentiment 2, Pillars of Eternity 3, or Fallout New Vegas 2?

JS: I don’t suppose I might make Pentiment 2. I actually do really feel very happy with that recreation. It’s not like I don’t wanna return to it ever, however I simply did it, so I’d most likely wait a bit bit. I believe if it actually was a vast price range, I believe I might attempt Pillars 3 as a result of I do know what the price range was for Deadfire, which was not an entire lot and I’ve heard from a number of individuals what the price range was for Baldur’s Gate 3, and I’m not gonna discuss numbers, but when I acquired that price range, positive, I’ll make Pillars 3.

I believe that may be plenty of enjoyable to do, to do like a excessive manufacturing worth social gathering based mostly fantasy RPG. I’m fairly pleased with Pillars and Deadfire, however I do suppose that if it weren’t crowdfunded, I might most likely make it flip based mostly. I’m not saying to not have an actual time with pause system, however I do suppose that the Deadfire flip based mostly system which I can’t take credit score for, that Nick Carver and Brian MacIntosh, was actually cool. However, the sport wasn’t designed for it, so truly designing the sport for flip based mostly, fewer encounters, smaller encounters, however rather more tactical, I believe that may be plenty of enjoyable, and having superior cinematics and all that stuff. That might be nice.

TA: I’m glad you talked about that, as a result of I used to be gonna ask what you considered Baldur’s Gate 3. I’m slowly enjoying via it. I do know you might be as effectively. I believe you talked about how Baldur’s Gate 3 ended the true time with pause versus flip based mostly debate. I additionally wished to know what you particularly wish to do in your individual recreation for those who didn’t have to fret about what the viewers wished.

JS: I’m nonetheless involved about what the viewers desires, however I favor flip based mostly as effectively. I simply suppose it’s simpler to design extra intricate combats. I like video games with plenty of stats, clearly. (he laughs). However the issue with actual time with pause is that it’s actually very troublesome for individuals to to really parse all of that info and one of many issues I’ve heard quite a bit from individuals who’ve performed Deadfire in flip based mostly, is that there have been issues concerning the recreation just like the affliction and inspiration system that they didn’t actually perceive very clearly till they performed it in flip based mostly. Different mechanics like penetration, they didn’t absolutely perceive till they performed it in flip based mostly. So I’m not saying that each one these techniques are good, however I do suppose like I like doing extra crunchy stuff with techniques, and that’s it’s simply simpler to make that stuff clear and work in a flip based mostly setting.

So I might do one thing like that, I’ve mentioned earlier than the digicam in BG3 which is actually the Divinity Authentic Sin 2 digicam. I don’t favor that as a result of I like designing for a selected perspective.

I believe you would do this with a scripted digicam in 3D. I believe that may be tremendous cool. You are able to do that and it could work and be plenty of enjoyable and. I believe that’s that’s the factor. For me, a lot of the issues I’ve with BG3 should do with the interface. It has to do with the digicam or the interface and the way you handle talents and click on on issues and a few of that stuff is type of a headache to me to be sincere. I actually, at the least for Pillars and Deadfire, I attempted to maintain the interface, on condition that it’s a really sophisticated recreation, I attempted to make it as easy to work together with as potential, and I believe we did a fairly good job on it, so that may proceed to be my focus.

Any time I’m gonna make a recreation the place I do know that there’s plenty of complexity in it, I need the complexity to be not in interacting with the interface, however within the psychological a part of it, not the bodily a part of it.

TA: Have you ever performed the Icewind Dale Enhanced Version, and did you play it on cell or console? Should you did, what did you consider the interface?

JS: I performed not via the entire thing, however I did play Icewind Dale Enhanced Version. I truly suppose I performed it on iPad when it got here out. I did suppose that these video games have been surprisingly playable on an iPad since you’re basically you may marquee choose and you are able to do all that stuff, and that’s cool. It did introduce plenty of high quality of life, stuff that was good, like looting radiuses, and stuff like that.

Most of my points have been have been actually with how Icewind Dale was designed for D&D with out kits, you already know, second Version D&D with out kits, so a lot of the factor that I seen was once I performed it, the entire Baldur’s Gate 2 kits utterly annihilated all of the steadiness of the sport.

I believed it was enjoyable enjoying it on the iPad. I wouldn’t say shocked, however I used to be shocked at how playable it was.

TA: Again to your inspirations for Pentiment, whenever you posted your shelf of books, I wished to know what your opinion was on bodily versus Kindle for books.

JS: I like each. Sure books I like having on Kindle, particularly if I’m touring, and I’ve to pack plenty of issues. I like having a Kindle. It’s simply that I’ve carried too many books round for too lengthy, and it will get to actually be a trouble, particularly for those who’re touring a bunch. So Kindle, I believe is ideal for that, and I like utilizing my Kindle for it. However, I principally purchase bodily books. If it’s not one thing that I do know I’m gonna be studying whereas touring, I’ll purchase a bodily e book. I’ll normally purchase a used bodily e book. I’ve a reasonably first rate library, however then I’ll give them away.

After I got here again into the workplace after plenty of the lockdown stuff ended, I simply had so many books. I believed to myself that I needed to eliminate them. Even at dwelling, I had all these further books. I hadn’t checked out any of these in a very long time. Different individuals may gain advantage from them, so I gave them away.

I like them each. I don’t really feel like there’s one that’s inherently higher. One factor I do like, as a result of I’m fluent in German, however I’m not a local speaker, is that if I learn issues in German, I like the flexibility to have a twin language dictionary to simply instantly search for within the Kindle what the phrase is, which continues to be an interruption to the circulation, but it surely’s simpler than actually having German English dictionary subsequent to me wish to open up, in order that’s actually cool.

TA: You may have three automobiles proper now. What’s your favourite of them?

JS: Ohh it’s most likely my 2004 Volkswagen R32.
I purchased it new in 2004 and I by no means actually get bored with driving it, and each every now and then it wants upkeep, not truly that a lot for an nearly 20 12 months previous German automotive, however each every now and then I’m like perhaps I ought to get a brand new automotive after which I go searching at new automobiles and don’t need any of them. There’s one thing about them, both aesthetically or mechanically or electronically, the place I don’t wanna take care of that.

I hit a pothole a couple of weeks in the past that broke the oil pan within the automotive, which was not cool.
And there’s nonetheless a stain within the parking storage at Obsidian, which isn’t cool. But it surely’s truly been stunning, like most individuals wouldn’t consider like I’m gonna.
I ideally drive a 19 12 months previous German automotive and it’s tremendous dependable, however mine’s been tremendous dependable. And it’s plenty of enjoyable.

(I requested if he ended up modding it quite a bit like his first car.)

Not fairly as a lot, so I put an aftermarket exhaust on it and it turned extremely annoying, so I put the inventory exhaust again on, however I’ve put coilovers on it, which I simply changed as a result of it’s at 150,000 miles, and I put entrance and rear sway bars on it, and that’s just about it. California has very strict emissions management and it’s not a turbocharged automotive, so it’s onerous to actually get plenty of further energy out of the engine with out slapping a turbo on it. That might instantly fail emissions.

The factor is it’s a lot fast for me like the one different factor I considered doing is getting a brief shifter. The shifter is very nice on it, however a brief shifter I believe can be a pleasant twentieth anniversary modification. I did inform myself that if I saved the automotive for 20 years, I might, I might truly get a repaint on it, like the identical colour. The roof is admittedly tough. It seems to be actually dangerous, and there’s like solar harm as a result of I drive it not day by day, however I’ve been driving it for nearly 20 years now.

TA: I do know you’re not a espresso individual, and I normally ask about espresso in interviews so let’s speak cheese. What are your favourite cheeses?

JS: So Red Dragon, which is a Welsh cheddar with mustard, is one in every of my absolute favorites. I additionally actually like aged cheddars and onerous cheddars. Hook’s makes some nice 10 12 months and 15 12 months cheddar which is dear, but it surely’s very very sharp and crumbly, and you may style the crystals forming in it.

Fromager d’Affinois is a triple cream, which is admittedly, actually unbelievable. These are most likely my massive ones. There’s heaps and plenty and many cheeses that I like. Rising up in Wisconsin, I additionally love contemporary cheese curds, that are troublesome to seek out in California. My household lives about, I believe 6 miles, perhaps 9 miles away from a creamery the place each both Tuesday or Thursday morning, you may simply go on to the creamery and purchase contemporary cheese curds and contemporary cheese curds are so scrumptious. It’s type of nearly on the extent of halloumi, the place it’s like that good, it’s identical to very salty contemporary cheese and it’s prefer it’s a snack, but it surely’s simply I may eat like an entire bag of that and get sick instantly.

(Editor’s be aware: the next query has a minor spoiler for act 2 of Pentiment and Act 3 of Kentucky Route Zero)

TA: I wished to ask quite a bit about particular video games like Kentucky Highway Zero and Night time within the Woods, and I do know you’ve spoken concerning the latter quite a bit, however I wished to know what you thought particularly concerning the Kentucky Route Zero Act 3 music phase the place the music “Too Late to Love You” performs. That particular second.

JS: I believe that the entire recreation has a number of components of magical realism, and one of many issues that’s very cool about it, and that second I simply thought was very good as a result of it was such a dramatic transformation in entrance of your eyes. The truth that you might be kind of like choosing the lyrics as you undergo the music after which she’s singing them. I believed it was very effectively built-in in a cool manner, and it was truly, though this didn’t present up till the patch, however Pentiment in act 2 when brother Rüdeger sings, it was actually impressed by that second in Kentucky Route Zero as a result of brother Rüdeger’s sings and all of the monks are caught within the library, and it begins panning again and every little thing turns into clouds, the place all of the monks are and Andreas are actually, like actually sitting in clouds within the sky whereas Rüdeger sings a music. It was that concept of being like this transcendent second that lifts everybody out of the difficulty that they’re in only for the time that he’s singing after which they arrive again down into the true world.

TA: What have you ever been enjoying apart from Baldur’s Gate 3?

JS: Cyberpunk 2077: Phantom liberty. I simply began enjoying the two.0 patch after which Phantom Liberty, and that’s been the primary factor I’ve been enjoying since I acquired again from Buenos Aires. I must dive again into it, however I’ll say the two.0 modifications, I principally universally like all of the modifications, particularly as a result of they align very a lot with what I mentioned they need to have achieved three years in the past. (he laughs) Then Phantom Liberty, I’ve performed via about 3 hours of it. I believe it’s actually nice. The tank sequence did drive me a bit nuts, but it surely was very effectively achieved, and it appears actually cool. So I simply must get into it, spend some extra time, however yeah, I’m actually having fun with it.

TA: Have you ever performed any Pikmin 4? I do know you’re a fan.

JS: I did. I solely performed the quantity that I streamed, however I must get again to it. However yeah, I did have enjoyable with it.

I’d wish to thank Josh Sawyer and Shyla Schofield from Obsidian Leisure for his or her time right here.

Hopefully we do in actual fact get a bodily launch for Pentiment alongside an artbook. It will even be good if that vinyl soundtrack repress goes up for pre-order once I’m awake so I can order it. Till then, for those who made it this far, thanks quite a bit for studying. Hopefully you loved this prolonged interview with Josh Sawyer of Obsidian Leisure. Try all of our interviews right here.



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